// ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions camera{ location <0.0 , 0.0 ,-5.0> look_at <0.0 , 0.0 , 0.0> right x } background{color White *0.5} light_source{ <-20, 20, -10> color White } light_source{ <0, 0, -5> color White *0.3 } #declare TEX0 = texture{ pigment{ color White } finish{ ambient 0.3 phong 0.3 } } #declare TEX1 = texture{ pigment{ color rgbt<0.5, 0.5, 1, 0.9> } finish{ ambient 0.3 refraction on phong 0.3 } } // #declare ROT = clock #declare ROT = 0.5 #declare EARTH = sphere{ <0, 0, 0> 0.5 texture{ material_map{ tga "earth2.tga" map_type 1 interpolate 2 texture{TEX0} texture{TEX1} } } scale 3 rotate y*ROT*(-360) } object{ EARTH rotate z*(-23.4) }