OpenGL Programming for Windows MFC
8. Fog
8.1 FogGL
GLint FogGL()
{
GLfloat fog_color[] = {0.0, 0.0, 0.5, 1.0} ;
glEnable(GL_FOG) ;
glFogf (GL_FOG_DENSITY, 0.5) ;
glFogfv(GL_FOG_COLOR , fog_color) ;
return (0) ;
}
8.2 OnCreateを以下のように変更
int CXXXView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
m_pDC = new CClientDC(this) ; // Get device context
SetDCPixelFormat(m_pDC->m_hDC) ; // Set OpenGL pixel format
m_GLRC = wglCreateContext (m_pDC->m_hDC); // Create rendering context
wglMakeCurrent (m_pDC->m_hDC, m_GLRC); // Current context set
InitGL() ; // Initalize OpenGL
m_pRGBImage = auxDIBImageLoad("tiger.bmp"); // DIB Image load
//m_pRGBImage = auxDIBImageLoad("cow.bmp");
MatGL() ; // Material setup
// Texture setup
TexGL(m_pRGBImage->sizeX, m_pRGBImage->sizeY, m_pRGBImage->data) ;
Light1GL() ; // Light1 Setup
FogGL() ; // Fog Setup
return 0;
}
OnCreate is changed as mentioned above.
8.3 Build and Execute
prev next