JUMBLE - Detail Information -
System Requirements :
Windows 98/me/2000/XP & DirectX 9.0
How to Install : Unzip the file "jumble.zip".
How to
Uninstall : Delete the directory
you extracted "hexalr.zip".
How to Control :
[ In the Title-Menu and the
Pause-Menu ]
Left Click :
Decide
[ In the Game
]
Left Click : Rotate the Seeds counterclockwise,
Harvest the FruitsBlock
Right Click : Rotate
the Seeds clockwise
Escape :
Display the Pause-Menu
Space :
Accelerate the
Time-Gauge
Common
Rules
(Summary) :
・There are many Seeds scattered in the
field.
Click them and sort them in a shape of
square.
Once sorted, the Seeds will be transformed to the
FruitsBlock.
・You can harvest the FruitsBlock by Left-Clicking
it.
Once harvested, the Block will be burst and you can get
score.
・The Seeds and the FruitsBlocks on the Harvested Blocks will be falling down.
・To grow (or to enlarge) the
FruitsBlock,
sort the same color Seeds in a shape of
square
which has a size larger than the
FruitsBlock.
As the FruitsBlock is much grown, you can get
higher score when you harvest it.
・Once the FruitsBlock is grown,
it stomps the Seeds below.
・If the FruitsBlocks will be made or
grown right after other Blocks were harvested,
the former Blocks
will be harvested by itselves.
This is called "Chaining".
Chainings will bring you higher score.
・For more detailed
information,
please refer to "How to Play" in the Game.
To play this Game, you
must choose a game mode.
"Arcade Mode" , "Challenge Mode" and
"Time Attack" you can choose.
Here is the explanation based on the
ScreenShot about each mode.
This is the ScreenShot from the Arcade
Mode.
1 : Time
Gauge - The Seeds
will be scattered
periodically.
Use the Time-Gauge
as
reference.
2 : Level Meter - The Game Level will be
raised per 50 Blocks
harvested.
Use the Lelel-Meter as
reference.
As the Game Level is higher, the higher score you can
get.
And also the shorter Scattering-Seeds period you
will
have.
3 : Field - Many Seeds and Blocks exists
in the
Field.
Click
them to rotate, and/or harvest
it.
When the Seeds overflaw from the Field, it is
Game
Over.
4 : Score
- Your current
score.
Harvest the FruitsBlocks to get the
score.
This is the ScreenShot
from the Challenge Mode and the Time Attack.
A : Time Left - It shows the Time Limit of
the current
game.
The game begins with 2minutes Time Limit in the Challenge
Mode,
and
1minute in the Time
Attack.
When
you run out the Time Limit, it is Game
Over.
In
the Challenge Mode, the Time Limit will be
added/taken
when you harvest a certain
FruitsBlock.
B : Rate - It shows the rate of your
score.
For
example, you can get twice score when the rate is
200%.
The Rate will be added when you harvest a certain FruitsBlock.
***Special
Thanks***
PHOTO LIBRARY for
background photographs. (
http://w269.g.fiw-web.net/)
A TRIAL
PRODUCT'S MATERIAL PLACE for graphics. ( http://atp.boo.jp/)
TAM Music
Factory for BGM and sound effects. (
http://www.tam-music.com/)
THE
MATCH-MAKERS for sound effects. ( http://osabisi.sakura.ne.jp/m2/index.html)
Some
graphic effects were made by using "Detonation" ( http://hp.vector.co.jp/authors/VA018980/
)
DXLibrary for developing (
http://homepage2.nifty.com/natupaji/DxLib/)
HONGE, Singo,
VVani for test playing.
***Record***
21/09/2007 : Development of Ver 1.0 was finished.
02/10/2007 : Published at
Vector.
29/05/2008 : Introduced in iP! vol.0105
(SHINYUSHA).
Back