JUMBLE  - Detail Information -

System Requirements : Windows 98/me/2000/XP & DirectX 9.0

How to Install : Unzip the file "jumble.zip".

How to Uninstall : Delete the directory you extracted "hexalr.zip".

How to Control :

 [ In the Title-Menu and the Pause-Menu ]
  Left Click : Decide
 
 [ In the Game ]
  Left Click : Rotate the Seeds counterclockwise, Harvest the FruitsBlock
  Right Click : Rotate the Seeds clockwise
  Escape : Display the Pause-Menu
  Space : Accelerate the Time-Gauge


Common Rules (Summary) : 

 ・There are many Seeds scattered in the field. 
   Click them and sort them in a shape of square.
   Once sorted, the Seeds will be transformed to the FruitsBlock.

 ・You can harvest the FruitsBlock by Left-Clicking it.
   Once harvested, the Block will be burst and you can get score.

 ・The Seeds and the FruitsBlocks on the Harvested Blocks will be falling down.

 ・To grow (or to enlarge) the FruitsBlock,
   sort the same color Seeds in a shape of square
   which has a size larger than the FruitsBlock.
   As the FruitsBlock is much grown, you can get higher score when you harvest it.

 ・Once the FruitsBlock is grown, it stomps the Seeds below.

 ・If the FruitsBlocks will be made or grown right after other Blocks were harvested,
   the former Blocks will be harvested by itselves.
   This is called "Chaining". Chainings will bring you higher score.

 ・For more detailed information,
   please refer to "How to Play" in the Game.


To play this Game, you must choose a game mode.
"Arcade Mode" , "Challenge Mode" and "Time Attack" you can choose. 
Here is the explanation based on the ScreenShot about each mode.


This is the ScreenShot from the Arcade Mode.

1 : Time Gauge - The Seeds will be scattered periodically.
                        Use the Time-Gauge as reference.

2 : Level Meter - The Game Level will be raised per 50 Blocks harvested.
                        Use the Lelel-Meter as reference.
                        As the Game Level is higher, the higher score you can get.
                        And also the shorter Scattering-Seeds period you will have.
                           
3 : Field - Many Seeds and Blocks exists in the Field. 
              Click them to rotate, and/or harvest it. 
              When the Seeds overflaw from the Field, it is Game Over.

4 : Score - Your current score.
                Harvest the FruitsBlocks to get the score.



This is the ScreenShot from the Challenge Mode and the Time Attack.

A : Time Left - It shows the Time Limit of the current game.
                    The game begins with 2minutes Time Limit in the Challenge Mode,
                    and 1minute in the Time Attack.
                    When you run out the Time Limit, it is Game Over.
                    In the Challenge Mode, the Time Limit will be added/taken
                    when you harvest a certain FruitsBlock.

B : Rate - It shows the rate of your score.
              For example, you can get twice score when the rate is 200%.
              The Rate will be added when you harvest a certain FruitsBlock.


***Special Thanks***

PHOTO LIBRARY for background photographs. ( http://w269.g.fiw-web.net/)

A TRIAL PRODUCT'S MATERIAL PLACE for graphics. ( http://atp.boo.jp/)

TAM Music Factory for BGM and sound effects. ( http://www.tam-music.com/)

THE MATCH-MAKERS for sound effects. ( http://osabisi.sakura.ne.jp/m2/index.html)

Some graphic effects were made by using "Detonation" ( http://hp.vector.co.jp/authors/VA018980/ )

DXLibrary for developing ( http://homepage2.nifty.com/natupaji/DxLib/)

HONGE, Singo, VVani for test playing.


***Record***

21/09/2007 : Development of Ver 1.0 was finished.
02/10/2007 : Published at Vector.
29/05/2008 : Introduced in iP! vol.0105 (SHINYUSHA).

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