Kaleidoscope Series - Lesson 4
LOTT versus "Got More, Bid More"
« The Law Of Total Tricks » by Colin Ward
-------------------------------------------------------
The Law of Total Tricks ("
LOTT") is a very simple theory.
It postulates that, in a competitive
or pre-emptive auction, the total number of tricks
available on any given hand is equal to the total
number of
trumps that the two pairs have in their
respective longest suits.
Hand A
![](../img/S.gif) | A Q x x
| ![](../img/H.gif) | x x x
| ![](../img/D.gif) | K J x
| ![](../img/C.gif) | A x x
|
x x x
|
| K x
|
A J 10 9
|
| K Q x x
|
x x x
|
| A x x x
|
Q x x
|
| J 10 x
| ![](../img/S.gif) | J 10 9 x
| ![](../img/H.gif) | x x
| ![](../img/D.gif) | Q x x
| ![](../img/C.gif) | K x x x
|
|
|
Hand B
![](../img/S.gif) | A Q x x
| ![](../img/H.gif) | x x x
| ![](../img/D.gif) | K J x
| ![](../img/C.gif) | A x x
|
K x x
| | x x
|
A J 10 9
| | K Q x x
|
x x x
| | A x x x
|
Q x x
| | J 10 x
| ![](../img/S.gif) | J 10 9 x
| ![](../img/H.gif) | x x
| ![](../img/D.gif) | Q x x
| ![](../img/C.gif) | K x x x
|
|
In the above example, both sides have an 8-card fit.
This means that there should be (8 + 8) =
16 tricks to be had in total.
In the case of Hand A (left), N-S can make 2
♠, while E-W can
make
2♥.
By switching
♠K from East to the
"onside" position, N-S can make 3
♠,
while E-W can only make 7 tricks in
♥.
The total number of tricks remains the same; only the distribution
of those 16 tricks changes.
----- The Arithmetics of LOTT -----
Before we can appreciate LOTT, we need to
consider how it works in regards to the scoring
methods. We will look at it from the point of
view of a pair considering a sacrifice in 4
♠ over
the opponents' 4
♥.
Consider this scale, where
“F” means Favourable vulnerability (them vul, us not),
“B” means Both are vul,
“N” means Neither vul, and
“U” means Unfavourable vulnerability (us vul, them not).
The first five lines show that, with 16 total trumps,
sacrificing is
never profitable. It is only
marginally profitable with 17 total trumps, when
we are not vulnerable versus vulnerable opponents.
Total | Tricks for | | Scores for | IMP Result
|
Tricks | Them | Us | Their 4![](../img/H.gif) | Our 4![](../img/S.gif) | for Our 4
|
16 | 10 | 6 | F: | +620 | vs | −800 | −6
|
16 | 10 | 6 | B: | +620 | vs | −1100 | −10
|
16 | 10 | 6 | N: | +420 | vs | −800 | −9
|
16 | 10 | 6 | U: | +420 | vs | −1100 | −12
|
|
16 | 9 | 7 | F: | −100 | vs | −500 | −12
|
|
17 | 10 | 7 | F: | +620 | vs | −500 | +3
|
17 | 10 | 7 | B: | +620 | vs | −800 | −5
|
17 | 10 | 7 | N: | +420 | vs | −500 | −2
|
17 | 10 | 7 | U: | +420 | vs | −800 | −9
|
|
17 | 9 | 8 | F: | −100 | vs | −300 | −9
|
|
18 | 10 | 8 | F: | +620 | vs | −300 | +8
|
18 | 10 | 8 | B: | +620 | vs | −500 | +3
|
18 | 10 | 8 | N: | +420 | vs | −300 | +3
|
18 | 10 | 8 | U: | +420 | vs | −500 | −2
|
|
19 | 10 | 9 | F: | +620 | vs | −100 | +11
|
19 | 10 | 9 | B: | +620 | vs | −200 | +9
|
19 | 10 | 9 | N: | +420 | vs | −100 | +8
|
19 | 10 | 9 | U: | +420 | vs | −200 | +6
|
|
19 | 9 | 10 | F: | −100 | vs | +420 | +8
|
19 | 9 | 10 | B: | −100 | vs | +620 | +11
|
19 | 9 | 10 | N: | −50 | vs | +420 | +9
|
19 | 9 | 10 | U: | −50 | vs | +620 | +11
|
At 18 trumps, the scales tip in favour of the 4
♠
sacrificers, who will lose only at unfavourable
vulnerability. With 19 or more trumps, sacrificing
is automatic. With 20 trumps,
both sides may be
able to make game!
Our biggest problem is that we don't always
know how many trumps the opponents have.
Hence, we often go by a more "simplified" (some would say
"oversimplified") Law of Total Tricks
: bid to
your level of trumps. We compete or pre-empt one
trick for each trump that we have. Hence, with
nine
hearts between partner and ourselves we might
compete/pre-empt as far as 3
♥ ... but no further.
----- Questions -----
- I want to know how many tricks we can take.
Why should I care about how many both sides can take?
- As advancer, I hold:
♠ A x x
♥ J x x x
♦ x x x x
♣ K x.
Playing SAYC, after 1♦-2♦-Pass, knowing that partner's
2♦ is Michaels cuebid showing both majors, should I bid 3♥ ?
- I'm an impatient type. I want the bottom line now!
Does this "trumps = tricks" formula really work ?
- Is there some way to test this theory before
investing a few thousand IMPs or MPs in trying it ?
----- LOTT versus "Got More ? Bid More ! " ------
There are two schools of thought regarding
the basis for making bidding decisions. The
traditional method is to use what is euphemistically
called "bridge judgement", following a "got more,
bid more" approach. The number of trumps that the
pair holds plays a significant but not central role
for traditionalists. Factored equally into their
calculations are texture, overall shape, position,
cover cards, trump suit symmetry, non-trump suit
asymmetry, High Card Points, and, yes, the number
of trumps that the pair has.
LOTT, on the other hand, uses the total number
of trumps that both sides have as the principle
guideline. Other considerations are "adjustments"
(to use the LOTT terminology) to the total number
of tricks we expect.
Hand C
![](../img/S.gif) | A K 10 x x x
|
![](../img/H.gif) | x x x
|
![](../img/D.gif) | x
|
![](../img/C.gif) | x x x
|
Q
| ![](../img/S.gif) | x x x
|
x x x
| ![](../img/H.gif) | Q
|
K J x x x
| ![](../img/D.gif) | A Q x x
|
A Q x x
| ![](../img/C.gif) | K J x x x
|
![](../img/S.gif) | J x x
|
![](../img/H.gif) | A K J 10 9 x
|
![](../img/D.gif) | x x x
|
![](../img/C.gif) | x
|
Here E-W outgun N-S 24-16 in HCPs. The
total number of trumps is (9 + 9) = 18.
Still, both sides can make eleven tricks!
That means that LOTT is "wrong" by (22 − 18) =
four tricks in an auction which is bound to
be hotly contested. Again, LOTTers would
say that the Total Number Of Tricks has to
be "adjusted" upwards because of the double
fits for both sides. Skeptics would say that
four tricks is a huge "adjustment".
----- A LOTT of Adjustments -----
While traditionalists consider Mike Lawrence's
"
Hand Evaluation" the definitive work on bridge
bidding judgement, LOTTers regard "
Following the Law",
"
Points Schmoints" and "
To Bid or Not to Bid" as
sacred texts. If we read any of the literature on
LOTT, we will see that the total number of tricks
available "occasionally" has to be "adjusted"
upwards or downwards on the basis of certain criteria.
These criteria are essentially the same ones
developed by traditionalists
: texture, overall shape,
position, cover cards, trump suit symmetry, non-trump
suit asymmetry.
Only High Card Points ("HCPs") are removed from the equation.
In a
pre-emptive situation,
HCPs are considered irrelevant because, by definition,
we are conceding that
they hold the majority
of strength and we are
not bidding to make.
We are simply trying to obstruct. In a
competitive
situation, HCPs are disregarded by LOTTers, since they are presumed to break
about 20-20 between the two pairs.
In
Hand C above, we saw a case where the existence of
a double fit increases the total number of tricks
that the two sides can make. Double fits, then, would
require an "upward adjustment." In the coming
sections, we will examine the effects of the other
critieria on the total number of tricks available.
----- Questions -----
- If both schools use essentially the same
criterion in their competitive decisions, what
is the difference between them ?
- LOTTers rely on the number of trumps that
both sides have.
But how do they calculate this, without knowing for sure how many the
opponents have ?
- LOTT relies on knowing how many trumps partner
holds. Does this mean that LOTTers, with a
six-card suit, are more inclined than non-LOTTers
to jump overcall with decent hands ?
Would they bid 2♥ over RHO's 1♦ opening
with:
RHO | LOTTer | LHO | Pard
|
1![](../img/D.gif) | 2 ?
|
x x x
| A K J 10 x x
| x
| Q x x ?
|
----- Texture and Mesh -----
The term "suit texture" refers to whether our
long suits are supported by high cards − including
good spot cards.
"Hand texture" describes whether
or not our HCPs are in "controls" (Aces
and Kings) or in "secondary honours" (Queens and Jacks).
Aces and Kings are considered "hard" values, while
Queens and Jacks are regarded as "soft" values.
This assignation changes, though, once the bidding
reveals how useful these values are likely to be.
Only after we have heard a few bids, can we
make an estimate of how our High Cards will "mesh"
with partner's hand. According to Mike Lawrence's
"In and Out" theory, Queens and Jacks in our long
suits are "gold." Queens and Jacks in the
other
suits are liable to be useless, if we end up
declaring the hand − especially in a suit contract.
Mike ("O_Bones" on OKBridge) Dorn Wiss refers to
such secondary honours outside our long suits as
"QUACKS" (QUeens and jACKS), reminding us of
their doubtful value to us declaring in any suit
contract. Our
♥QJx opposite
partner's
♥xx will
not help prevent them from cashing tricks in that
suit, as
♥Kx
or
♥A might.
Similarly, a King may be wasted opposite partner's singleton.
Even an
Ace may be wasted, if opposite partner's
void, but at
least it will give us one pitch.
While
♥QJx opposite
our
♥xx might not help
our chances of making, say, 4
♠, it may well prevent
them from making 4
♥. Such secondary honours reduce
the number of
total tricks by reducing the opponents'
expectations without enhancing ours. LOTTers call
this a "downward adjustment." Non-LOTTers call these
QUACKS "defensive values."
Hand D:
| A x x x
| Q J x x
| x
| A x x x
|
LHO | Pard | RHO | Me
| 1![](../img/D.gif) | 1![](../img/H.gif) | Pass | ?
|
|
LHO | Pard | RHO | Me
| 1![](../img/H.gif) | 1![](../img/S.gif) | Pass | ?
|
|
The above hand D is
far stronger in support of
♥ than
♠ and
♣. Indeed, were partner
to overcall their 1
♦ with
1♥,
we would force to game.
After
1♥-1♠-Pass, though, the dubious value of the
Heart QUACKS reduces this to an invitational hand.
After
1♠-2♥-2♠, advancer's
♠A
is considered to have a "pure" value opposite overcaller's
likely singleton.
Similarly,
♠xxxx would be a
good holding for offence
in that it would indicate that none of our overall
values are liable to be wasted, if we play in
♥. However,
♠Kxxx would be of questionable merit on
offence after 1
♠-2
♥-2
♠.
For decades, there existed the myth that Aces
and Kings were better for suit contracts, while
Queens and Jacks were better for NoTrump contracts.
This is
only true, if
both hands
are flat. If we are bidding NoTrump based on a long (likely
minor) suit, we will need
Aces − not Kings, Queens
or Jacks − in the other suits.
In general, then, Aces and Kings are best for
declaring,
Queens and Jacks better for
defending.
----- Overall Distribution -----
Flat hands require a downward adjustment, while
double fits − which may include
possible double
fits − will require an upward adjustment in the total number of
tricks. In non-LOTTer parlance, we don't over-compete
with flat hands.
Hand E:
| Q 10 x x x
| Q J x
| x x
| Q x x
|
Over 1
♠-Double, at equal or favourable vulnerability,
most would simply leap to 4
♠ with this hand E. Ten trumps,
ten tricks, 4
♠. However,
the flat distribution is considered a downward adjustment;
we should consider 3
♠ as the
limit of our hand's competitive potential.
Hand F:
| J 10 x x
| x
| K Q x x x
| x x x
|
Pard | RHO | Me | LHO
|
1![](../img/S.gif) | DBL | ?
|
Here, after 1
♠-Double, the possibility of a double fit
in the pointed suits (
♠,
♦) would require
an
upward adjustment. LOTTers might wish to check for
Diamond support from Opener and, if it is present, go to
4♠ on this hand. The methods used to check for such a
double fit may vary from partnership to partnership.
Hand G:
| J 10 x x
| x
| A 10 x x x x
| x x
|
Pard | RHO | Me | LHO
|
1![](../img/S.gif) | DBL | 4
|
Here, even a shortness in
![](../img/D.gif)
in Opener's
hand may allow us to set the suit up with ruffs. Bid
4
![](../img/S.gif)
here. LOTTers might consider the 6th Diamond an
upward adjustment.
When competing (or considering a sacrifice),
we should consider a doubleton
![](../img/C.gif)
xx in the opponents' suit
a "death holding."
Even
![](../img/C.gif)
xxx
is less obscene than
![](../img/C.gif)
xx, since it raises the possibility
of partner having shortness in that suit. Holding
![](../img/C.gif)
xxx,
if the opponents are competing vigourously, we should
assume that they have 9 trumps; this marks partner
with a singleton −
one loser in that suit for us.
Holding
![](../img/C.gif)
xx in our hand, though, the opponents
will have to have a
10-card fit, before partner
can have a singleton and hold our losers to one.
Hence, tend to
defend with a doubleton in their suit.
If they have sacrificed, just double.
----- Position -----
Having
strength in RHO's suits is good, since
the chances of these cards taking tricks increases,
as long as we apply the "play small towards big"
rule from Rainbow Lesson #12. Having
length in
RHO's suits is also good, since partner can over-ruff
LHO (who, along with partner, is likely short in
this suit). Length or strength in LHO's suit should
be devaluated.
Position of our lengths behind RHO (which is
good for us) or in front of LHO (which
is
bad for us) does not affect the total
number of tricks, generally. It simply shifts them from one pair
to the other.
--- Cover Cards and the 4-Point Principle ---
Any card which will cover one of partner's
losers is a "cover card." An Ace opposite a void
may or
may not cover
one of partner's losers
(depending on whether partner can cash this Ace,
before the opponents cash their winners). A King
opposite a singleton is
not a cover card.
Consistent with the "In and Out" theory above,
secondary honours in partner's long suit should
be viewed as cover cards.
It is a rule of thumb in bidding that we
will take partner for
one such cover card for every
four HCPs that partner has shown in the auction.
This is called the "4-Point Principle."
For example, if partner opens 1NT, we would play him
for (16 / 4 = )
four such cover cards, since 16 HCP
is an average 1NT opening (15 to 17). Similarly, after
1
:2
![](../img/H.gif)
, Opener might guess
that Responder will hold
about (8 / 4 = )
two "cover cards", since 8 points
is about average for such a raise.
Note: this 4-Point Principle is useful in
constructive auctions
as well as competitive ones. Because it is part
of the "got more, bid more" approach and does not
affect the total number of tricks, it is
not
generally known or practiced by LOTTers. It
does
help us determine how many tricks
we can take, though.
----- Trump Suit Symmetry -----
Hand H
|
Opener
| A K Q x x
| K J x x
| A x
| x x
|
Responder
| J 10 x x
| A Q x x
| x x x
| A x
|
Consider this common theme:
This pair can make 6
♥ on a 3-2 trump break, by
pitching a
♣ loser from dummy's hand on the
fifth
♠.
But,
if
♠ is trump, 5
♠ is the limit, since we will
not have any pitches. Hence, at
higher levels especially, the balanced (4-4 here)
fit is superior over the unbalanced (5-3 here) one.
This explains the popularity of jumping to
game in partner's 5-card major with 5 of them
ourselves. Even if either of us
does have a
second suit, it will rarely be any more balanced
than our major suit fit.
Pard | RHO | Me | LHO
|
1![](../img/S.gif) | 2![](../img/D.gif) | DBL
|
In competition, then, it may be worthwhile
to investigate the chances of a second, balanced
fit via Negative Double or Snapdragon Double, rather
than jumping on the first fit that comes along.
If the auction started with 1
![](../img/S.gif)
-2
![](../img/C.gif)
or 1
![](../img/S.gif)
-2
![](../img/D.gif)
on
the above
Hand H, then, a negative double might
work out far better than any quick raise or cuebid.
LOTTers will note that choosing
![](../img/H.gif)
instead of
![](../img/S.gif)
on the above hand will
reduce
the number of actual trumps, but
increase the number
of
total tricks by boosting
our potential to 12.
LOTT uses the longest suit, though (9 spades in this case), even if that suit is
not chosen as
trumps.
----- Plain Suit Symmetry -----
The more asymmetrical our plain (i.e. non-trump)
suits are, the more tricks we can take. On
Hand H
in the above section, slam in
![](../img/H.gif)
is made, because we
choose
![](../img/S.gif)
to be the
NON-trump suit, where its
asymmetry (5-4 rather than 4-4) permitted a pitch, which
would be unavailable in 6
![](../img/S.gif)
. This same theme
popped up in
Hand C, repeated here for convenience:
Hand C (repeated)
| A K 10 x x x
| | x x x
| | x
| | x x x
|
Q
| | x x x
|
x x x
| | Q
|
K J x x x
| | A Q x x
|
A Q x x
| | K J x x x
| | J x x
| | A K J 10 9 x
| | x x x
| | x
|
|
|
Hand C (revised)
| A K 10 x x x
| | x x x
| | x x
| | x x
|
Q
| | x x x
|
x x x
| | Q
|
K J x x x
| | A Q x x
|
A Q x x
| | K J x x x
| | J x x
| | A K J 10 9 x
| | x x
| | x x
|
|
In the left Hand C, if N-S were vulnerable versus non-vulnerable
opponents, we would have to infer that our 3-1 minor
suit distribution might allow 5
♥ or 5
♠ to make, given
the opponents' vigorous bidding the minors. The one
bidding 5
♥ or 5
♠ would have to conclude that their
partner is
short in their
three-card minor.
But, in the revised case on the right, with
four "death
holdings" (i.e. doubletons) in the minor suits between
them, N-S would have to
avoid
bidding 5
♥ or 5
♠ [against
opponent's
5-minors.].
This is more than simply competing more with
unbalanced hands — a theme that both groups embrace.
After all, both the 2-2 and 3-1 minor suit distributions
would make the hands unbalanced, and would amount to
the same number of Short-Suit Points (i.e. two) in
both the North and South hands. It is a matter of
recognizing that partner is likely short in our 3-card
minor suit and that doubletons are grim holdings.
----- Pre-Empting with LOTT -----
Many non-LOTTers would be surprised to learn that
the tendency to pre-empt at the TWO level with a SIX
card suit, at the THREE level with SEVEN, is an
application of LOTT.
Consider this
: you have SIX spades.
There are SEVEN left. Divide them
equally, and partner rates to have 2+1/3 spades − closer
to two than three. This means that, on average, we
have EIGHT trumps in that suit. Hence, we open 2
♠
as a weak 2-bid with the appropriate overall strength.
With
seven cards in, say, hearts, we should expect
the remaining six hearts to divide 2-2-2 on average.
Hence, we should expect
nine hearts in total (7 + 2),
and will therefore bid with 3
![](../img/H.gif)
.
In responding to such a pre-empt, we will often
raise briskly to the appropriate level. For example,
opposite partner's non-vulnerable 2
![](../img/S.gif)
opening, we might
bid 3
![](../img/S.gif)
with
any hand
of 0-17 HCPs that has
three spades!
With
four spades, we would venture to 4
♠, if
our point total is 0-14
; only with 15-17, will we
balk at the notion of taking a likely minus against
a game, which is not a favourite to make.
Among the many modifications to modern bidding
structures that have been inspired by LOTT is the
Bergen raise. 1
♥:3
♥ and 1
♠:3
♠ become pre-emptive,
while responses of 3
♣ or 3
♦ show a 4-card support
for 1
♥ or 1
♠ Opener's major. The cost of this
approach is that the declaration of a
nine-card
fit so early in the auction assures the opponents
of a similar fit of their own. This hand featured
may of the themes discussed here, along with an
inspired defensive SnapDragon Double by advancer:
IMPs, Dealer: North Hand I
Both Vul.
| A Q 10 x x
| | x x
| | J x x
| | A Q J
|
x x x
| | x
|
J 10 x x
| | A K x x
|
A K 10 x x
| | Q x x
|
x
| | 10 x x x x
| | K J x x
| | Q x x
| | x x
| | K x x x
|
|
|
West | North | East | South
| | 1![](../img/S.gif) | Pass | 3 *
| X | 3![](../img/S.gif) | X* | Pass
| 4![](../img/H.gif) | Pass | Pass | Pass
|
| 3 is a Bergen raise,
showing 8-10 pts with 4 spades.
|
Double of 3 is Snapdragon,
showing 4+ Hearts,
Diamond tolerance and defensive values (see Lesson #3).
|
|
The knowledge that N-S had nine spades allowed West
to double 3
here (or bid 3
,
if South had bid 3
instead) with virtual
impunity. When the opponents have a nine-card
fit, we are guaranteed an eight-card fit,
and will usually have either
a 9-carder ourselves or two 8-carders.
This result was a rare +620s for E-W in 4♥,
while many N-S pairs were able to buy this one in 2♠.
LOTTers, then, must always ask themselves, if the knowledge that
partner has four trumps (rather than 3+ trumps)
is more valuable to us than to them.
----- Discussing LOTT with partner -----
It is a good idea for any pickup partnership to
discern how closely wedded to LOTT they and their
opponents are. Many pairs mention LOTT in their
stats (e.g. "Out, Law" versus "Law Abider") and/or
on their convention cards. Since this is a matter
of
style, it
is possible for a LOTTer and non-LOTTer
to play
together as long as both they and their
opponents are aware of who does what in this critical
regard.
----- In Closing -----
Few controversies make this game more
interesting than LOTT. One might make the mistake
of presuming that LOTTers prefer to play against
others of their ilk so that they can accurately assess
the total number of trumps/tricks during competitive
auctions. Not true! Ask any LOTTer and they will
tell you that they prefer playing against critics
of the theory. As for the skeptics, they will
respond with one voice: "Sit yourselves down,
LOTTers, and DEAL THEM PASTEBOARDS!" :)
The beauty of the Law Of Total Tricks cannot
be found in the prose describing it. Rather, it
lies in the theory's inherit simplicity. As the
Romans would say:
simplex signum veritatis.
No theory in
any game has ever caused such
a revolution in popular thinking. Even the greatest
of its critics may find themselves
counting their trumps
in close competitive auctions.
---- Final Quiz -----
| K x x x
| x x x
| x
| K x x x x
|
| |
West | North | East | South
| 1
| Pass
| 2
| 3
| Pass
| Pass
| ?
|
|
| What would you bid as responder ?
|
| K x x
| x x
| K x x x
| x x x x
|
| |
West | North | East | South
| 1
| Pass
| 2
| 3
| Pass
| Pass
| ?
|
|
| What would you bid as responder ?
|
| K x x
| A x x
| Q 10 x
| x x x x
|
| |
West | North | East | South
| 1
| Pass
| 2
| 3
| Pass
| Pass
| ?
|
|
| What would you bid as responder ?
|
| K x x
| K 10 9 x x x
| x
| x x x
|
|
West | North | East | South
| 1
| Pass
| 2
| 3
| Pass
| Pass
| ?
|
|
| What would you bid as responder ?
|
| K Q x x
| x x
| Q x x
| x x x x
|
| |
West | North | East | South
| 1
| 2
| 2
| 3
| Pass
| Pass
| ?
|
|
| Non Vul. IMPs.
What LOTTers are liable to do here ?
|
| K Q x x
| x x
| Q x x
| x x x x
|
| |
West | North | East | South
| 1
| 2
| 2
| 3
| Pass
| Pass
| ?
|
|
| Non Vul. IMPs.
What will anyone who has read
KaleidoScope Lesson #2 (Maxi-Flex) do here ?
|
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