// Very simple .VIB file ReadArchive "statics.vib" Camera [ (0,0,-10), // Location (0,0,0), // LookAt (0,1,0) // UpAxis FieldOfView 45 // Angle ] PointLight [ (10, 10, -10) // Position Intensity '1,1,1' // Color ] Shape [ Sphere ((0,0,0), 1 ) // center, radius Shader [ PlainSurface [ // Shader definition based on a PlainSurface Color '1 , 0 , 0' // Body color ] ] ]